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path: root/src/gpu/effect.h
AgeCommit message (Expand)Author
17 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
28 hoursstyle: Apply clang-format to all source filesskal
43 hoursrefactor: Store const GpuContext& in Effect base classskal
43 hoursrefactor: Bundle GPU context into GpuContext structskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysChore: Apply clang-format to the codebaseskal
8 daysRefactor: Move common GPU fields to base Effect classesskal
8 daysclang-formatskal
9 daysstyle: add vertical compression rules to clang-formatskal
9 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
9 daysfix: Cross-compilation and style complianceskal
9 daysfeat: Multi-pass rendering architecture and effect stubsskal
9 daysfeat: Add --seek command line option for fast-forward debuggingskal
9 daysfeat: Implement Sequence and Effect system for demo choreographyskal