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15 hoursfeat(gpu): Add VignetteEffect and related filesskal
15 hoursfeat(gpu): Add VignetteEffectskal
15 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
15 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
15 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
17 hoursdocs: Update documentation for shader parametrization progressskal
17 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
17 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
17 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
17 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
17 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
17 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
17 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
17 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
18 hoursupdate docskal
18 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
18 hoursfeat(gpu): Implement shader parametrization systemskal
18 hoursdocs: Update project state with recent improvementsskal
18 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
19 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
19 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
19 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
20 hoursdocs: Update project context and todo list for plane_distance integrationskal
20 hoursfix: Include PlaneData header in scene_loader.ccskal
20 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
20 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
20 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
20 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
20 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
20 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
21 hoursrefactor(tests): Factor common patterns in tempo testsskal
21 hoursadd rules for CLAUDE.md too.skal
21 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
22 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
22 hourschore: Clean up generated files and archive GPU test analysisskal
23 hourschore: Clean up generated files and update project configskal
23 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
23 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
23 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
23 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
23 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
23 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
24 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
24 hoursupdate tasksskal
24 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
25 hoursdocs: Archive completed tasks and streamline context filesskal
25 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
25 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
26 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
27 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal