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path: root/src/gpu/effect.cc
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2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2026-02-17refactor(effects): Factor shared initialization into Effect base classskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-14style: Apply clang-format to codebaseskal
2026-02-14Refactor: add gpu_create_texture_view_2d helperskal
2026-02-12fix: suppress spurious shader snippet and auxiliary texture warningsskal
2026-02-12feat: implement beat-based timing systemskal
2026-02-11fix: Call resize() before init() to set dimensions firstskal
2026-02-11fix: Resolve auxiliary texture resolution mismatch bugskal
2026-02-11refactor: Simplify effect render API and fix uniform initializationskal
2026-02-10fix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
2026-02-10fix: Capture scene framebuffer before post-processing for CNN effectskal
2026-02-10feat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-08feat(gpu): Add auxiliary texture masking systemskal
2026-02-08refactor: Use tracker BPM instead of hardcoded valuesskal
2026-02-08Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2026-02-08feat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-07refactor: Bundle GPU context into GpuContext structskal
2026-02-05fix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-04feat: Optional sequence end times and comprehensive effect documentationskal
2026-02-02fix(3d): Restore and enhance 3D shadowsskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02feat(3d): Use procedural grid for floor and revert object noiseskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal
2026-02-01clang-formatskal
2026-01-31fix(build): resolve cross-platform build configuration errorsskal
2026-01-31style: add vertical compression rules to clang-formatskal
2026-01-31fix(gpu): resolve multiple WebGPU validation and runtime errorsskal
2026-01-31fix: Resolve all build/linking errors for Sequence/Effect testsskal
2026-01-31fix: Cross-compilation and style complianceskal
2026-01-31feat: Multi-pass rendering architecture and effect stubsskal
2026-01-31feat: Add --seek command line option for fast-forward debuggingskal
2026-01-31feat: Implement Sequence and Effect system for demo choreographyskal