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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 09:12:48 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 09:12:48 +0100 |
| commit | ec98466b62797fe7e71f35f009a891e72f4ae85a (patch) | |
| tree | 0f86391c020a6d223ccd4a46ccc9c45aa87fe866 /src/gpu/effect.cc | |
| parent | 16c2cdce6ad1d89d3c537f2c2cff743449925125 (diff) | |
Revert "feat(platform): Centralize platform-specific WebGPU code and improve shader composition"
This reverts commit 16c2cdce6ad1d89d3c537f2c2cff743449925125.
Diffstat (limited to 'src/gpu/effect.cc')
| -rw-r--r-- | src/gpu/effect.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc index 9e769eb..a1b45f1 100644 --- a/src/gpu/effect.cc +++ b/src/gpu/effect.cc @@ -260,7 +260,9 @@ void MainSequence::render_frame(float global_time, float beat, float peak, scene_attachment.loadOp = WGPULoadOp_Clear; scene_attachment.storeOp = WGPUStoreOp_Store; scene_attachment.clearValue = {0, 0, 0, 1}; +#if !defined(DEMO_CROSS_COMPILE_WIN32) scene_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; +#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */ WGPURenderPassDepthStencilAttachment depth_attachment = {}; depth_attachment.view = depth_view_; @@ -300,7 +302,9 @@ void MainSequence::render_frame(float global_time, float beat, float peak, final_attachment.resolveTarget = nullptr; final_attachment.loadOp = WGPULoadOp_Load; final_attachment.storeOp = WGPUStoreOp_Store; +#if !defined(DEMO_CROSS_COMPILE_WIN32) final_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; +#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */ WGPURenderPassDescriptor final_desc = { .colorAttachmentCount = 1, .colorAttachments = &final_attachment}; WGPURenderPassEncoder final_pass = @@ -334,7 +338,9 @@ void MainSequence::render_frame(float global_time, float beat, float peak, pp_attachment.resolveTarget = nullptr; pp_attachment.loadOp = WGPULoadOp_Load; pp_attachment.storeOp = WGPUStoreOp_Store; +#if !defined(DEMO_CROSS_COMPILE_WIN32) pp_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; +#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */ WGPURenderPassDescriptor pp_desc = {.colorAttachmentCount = 1, .colorAttachments = &pp_attachment}; WGPURenderPassEncoder pp_pass = |
