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authorskal <pascal.massimino@gmail.com>2026-02-02 16:31:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 16:31:05 +0100
commit74cab8d6b91168a4681f1c9c19a8e32052d59e7b (patch)
treeb68d1f1298d66b2c8189d5f61b3df817e47d0d11 /src/gpu/effect.cc
parent396f0fceb6b7ff0838689a377408cf63539697c6 (diff)
fix(3d): Restore and enhance 3D shadows
- Elevated objects in test_3d_render to avoid shadow occlusion. - Slanted light direction for more visible, elongated shadows. - Sharpened shadows by increasing k constant to 32. - Cleaned up debug printfs from previous turns. - Maintained skip_idx logic for robust self-shadowing prevention.
Diffstat (limited to 'src/gpu/effect.cc')
-rw-r--r--src/gpu/effect.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc
index f24fa96..0d4dde7 100644
--- a/src/gpu/effect.cc
+++ b/src/gpu/effect.cc
@@ -210,11 +210,6 @@ void MainSequence::resize(int width, int height) {
void MainSequence::render_frame(float global_time, float beat, float peak,
float aspect_ratio, WGPUSurface surface) {
- static bool first_frame = true;
- if (first_frame) {
- printf("MainSequence First Frame: %dx%d\n", width_, height_);
- first_frame = false;
- }
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
std::vector<SequenceItem*> scene_effects;