| Age | Commit message (Collapse) | Author |
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ROOT CAUSE:
- 15 stale .spec files from pre-orthonormal DCT era (16x amplification)
- Asset manifest referenced 3 non-existent samples (kick1, snare1, hihat1)
- music.track used outdated asset IDs after renumbering
FIXES:
1. Removed all 29 stale .spec files
2. Regenerated 14 clean spectrograms from source files
3. Updated demo_assets.txt: removed KICK_1, SNARE_1, HIHAT_1; renumbered remaining
4. Updated music.track: KICK_3→KICK_2, SNARE_4→SNARE_3, HIHAT_4→HIHAT_3
5. Added BASS_2 (BASS_SYNTH_1.spec) to asset manifest
VERIFICATION:
- All peak levels < 1.0 (no clipping) ✅
- Demo builds and runs successfully ✅
REMAINING ISSUE:
- RMS levels vary 4.6x (0.054 to 0.248)
- Samples not normalized before encoding
- This explains erratic volume in demo64k
- Recommend: normalize source .wav files before spectool analyze
handoff(Claude): Audio distortion fixed, but samples need RMS normalization.
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Updated PROJECT_CONTEXT.md and TODO.md to include new critical tasks and reflect changes in task prioritization.
Modified doc/3D.md to adjust task descriptions.
Modified doc/CONTRIBUTING.md to incorporate the new in-memory replacement rule.
Regenerated asset files (src/generated/assets.h, src/generated/assets_data.cc, src/generated/test_assets.h, src/generated/test_assets_data.cc) to reflect any changes in asset definitions.
Removed temporary changes to GEMINI.md and HANDOFF.md.
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Removed obsolete scene_query.wgsl (replaced by variants). Updated TODO.md. Committed generated asset files reflecting new shader snippets.
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- Task A: Centralized all generated code (assets, timeline) into a single directory to create a single source of truth.
- Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree.
- Task B: Vertically compacted all C/C++ source files by removing superfluous newlines.
- Task C: Created a top-level README.md with project overview and file descriptions.
- Task D: Moved non-essential documentation into a directory to reduce root-level clutter.
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