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authorskal <pascal.massimino@gmail.com>2026-02-06 02:16:32 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 02:16:32 +0100
commit32a6d4f516b2ff45e25ddc7870e5400c2973fb9a (patch)
tree8c805e1c868b60981c7c00473eee13db11a0d7ee /src/generated/assets.h
parent75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 (diff)
chore: Update documentation, generated assets, and cleanupHEADmain
Removed obsolete scene_query.wgsl (replaced by variants). Updated TODO.md. Committed generated asset files reflecting new shader snippets.
Diffstat (limited to 'src/generated/assets.h')
-rw-r--r--src/generated/assets.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/generated/assets.h b/src/generated/assets.h
index cda571b..7a4f449 100644
--- a/src/generated/assets.h
+++ b/src/generated/assets.h
@@ -41,9 +41,10 @@ enum class AssetId : uint16_t {
ASSET_SHADER_MATH_SDF_SHAPES = 34,
ASSET_SHADER_MATH_SDF_UTILS = 35,
ASSET_SHADER_RENDER_SHADOWS = 36,
- ASSET_SHADER_RENDER_SCENE_QUERY = 37,
- ASSET_SHADER_RENDER_LIGHTING_UTILS = 38,
- ASSET_LAST_ID = 39,
+ ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 37,
+ ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 38,
+ ASSET_SHADER_RENDER_LIGHTING_UTILS = 39,
+ ASSET_LAST_ID = 40,
};
#include "util/asset_manager.h"