diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-06 02:16:32 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 02:16:32 +0100 |
| commit | 32a6d4f516b2ff45e25ddc7870e5400c2973fb9a (patch) | |
| tree | 8c805e1c868b60981c7c00473eee13db11a0d7ee /src/generated/assets.h | |
| parent | 75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 (diff) | |
Removed obsolete scene_query.wgsl (replaced by variants). Updated TODO.md. Committed generated asset files reflecting new shader snippets.
Diffstat (limited to 'src/generated/assets.h')
| -rw-r--r-- | src/generated/assets.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/generated/assets.h b/src/generated/assets.h index cda571b..7a4f449 100644 --- a/src/generated/assets.h +++ b/src/generated/assets.h @@ -41,9 +41,10 @@ enum class AssetId : uint16_t { ASSET_SHADER_MATH_SDF_SHAPES = 34, ASSET_SHADER_MATH_SDF_UTILS = 35, ASSET_SHADER_RENDER_SHADOWS = 36, - ASSET_SHADER_RENDER_SCENE_QUERY = 37, - ASSET_SHADER_RENDER_LIGHTING_UTILS = 38, - ASSET_LAST_ID = 39, + ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 37, + ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 38, + ASSET_SHADER_RENDER_LIGHTING_UTILS = 39, + ASSET_LAST_ID = 40, }; #include "util/asset_manager.h" |
