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authorskal <pascal.massimino@gmail.com>2026-02-06 08:29:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 08:29:34 +0100
commit180b0961a2216279024b4d35229d105d95a61878 (patch)
tree30b7300f58f92fc86fe009b995421fe3ef4e454b /src/generated/assets.h
parent981619884659a3d62140dfffcd91a558d564e25a (diff)
docs: Update project documentation and regenerate assets
Updated PROJECT_CONTEXT.md and TODO.md to include new critical tasks and reflect changes in task prioritization. Modified doc/3D.md to adjust task descriptions. Modified doc/CONTRIBUTING.md to incorporate the new in-memory replacement rule. Regenerated asset files (src/generated/assets.h, src/generated/assets_data.cc, src/generated/test_assets.h, src/generated/test_assets_data.cc) to reflect any changes in asset definitions. Removed temporary changes to GEMINI.md and HANDOFF.md.
Diffstat (limited to 'src/generated/assets.h')
-rw-r--r--src/generated/assets.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/generated/assets.h b/src/generated/assets.h
index 7a4f449..1c2f542 100644
--- a/src/generated/assets.h
+++ b/src/generated/assets.h
@@ -44,7 +44,10 @@ enum class AssetId : uint16_t {
ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 37,
ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 38,
ASSET_SHADER_RENDER_LIGHTING_UTILS = 39,
- ASSET_LAST_ID = 40,
+ ASSET_SHADER_MESH = 40,
+ ASSET_MESH_CUBE = 41,
+ ASSET_DODECAHEDRON = 42,
+ ASSET_LAST_ID = 43,
};
#include "util/asset_manager.h"