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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 08:29:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 08:29:34 +0100 |
| commit | 180b0961a2216279024b4d35229d105d95a61878 (patch) | |
| tree | 30b7300f58f92fc86fe009b995421fe3ef4e454b /src/generated/assets.h | |
| parent | 981619884659a3d62140dfffcd91a558d564e25a (diff) | |
docs: Update project documentation and regenerate assets
Updated PROJECT_CONTEXT.md and TODO.md to include new critical tasks and reflect changes in task prioritization.
Modified doc/3D.md to adjust task descriptions.
Modified doc/CONTRIBUTING.md to incorporate the new in-memory replacement rule.
Regenerated asset files (src/generated/assets.h, src/generated/assets_data.cc, src/generated/test_assets.h, src/generated/test_assets_data.cc) to reflect any changes in asset definitions.
Removed temporary changes to GEMINI.md and HANDOFF.md.
Diffstat (limited to 'src/generated/assets.h')
| -rw-r--r-- | src/generated/assets.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/generated/assets.h b/src/generated/assets.h index 7a4f449..1c2f542 100644 --- a/src/generated/assets.h +++ b/src/generated/assets.h @@ -44,7 +44,10 @@ enum class AssetId : uint16_t { ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 37, ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 38, ASSET_SHADER_RENDER_LIGHTING_UTILS = 39, - ASSET_LAST_ID = 40, + ASSET_SHADER_MESH = 40, + ASSET_MESH_CUBE = 41, + ASSET_DODECAHEDRON = 42, + ASSET_LAST_ID = 43, }; #include "util/asset_manager.h" |
