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path: root/src/effects
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36 hoursfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
37 hoursfeat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
2 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
10 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
12 daysfactorize render_ntsc()skal
12 daysfix(effects): particle sync and heptagon SDF bugsskal
12 daysfix(particles): release compute and render pass encodersskal
12 dayschange dither_c64() signature to take 'dimension' directlyskal
12 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
12 daysrotating_cube: use VSOut, and store to yiqskal
12 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
12 daysstyle: require 2-line header comment in all .wgsl filesskal
13 daysNTSC: use 6-taps filtering instead of 12-tapskal
14 daysrefactor: mv get_border_col() to color_c64.wgsl as get_border_c64()skal
14 daysfeat: register math/color_c64 snippet in ShaderComposerskal
14 daysrefactor: extract YIQ and C64 dither to common WGSL shadersskal
14 daysadd ditheringskal
14 daysntsc effect for realskal
2026-03-08fix: negate Y in perspective() to correct rasterized 3D orientationskal
2026-03-08fix: register debug/debug_print snippet in ShaderComposerskal
2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
2026-03-08feat: new cloudsskal
2026-03-08tweak: scene2.wgsl visual adjustmentsskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-07streamline docskal
2026-03-07feat(tools): add offline WGSL validator + fix ntsc.wgsl syntaxskal
2026-03-07fix(cmake): normalize asset paths to fix incremental rebuild trackingskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-21refine scene1 shaderskal
2026-02-20feat(scene1): replace ad-hoc camera with CameraParams uniformskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2026-02-17refactor(effects): Factor shared initialization into Effect base classskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16fix: correct Heptagon effect rendering and SDF implementationskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16test: enhance GaussianBlur parameters and test timelineskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal