| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-17 | fix(build): Resolve Windows cross-compilation failures | skal |
| 2026-02-17 | feat: add time-based effect activation with auto-passthrough | skal |
| 2026-02-17 | style: Apply clang-format | skal |
| 2026-02-17 | refactor: move shaders.{h,cc} to src/effects and remove v2 suffix | skal |
| 2026-02-16 | fix: port Hybrid3D effect to sequence v2 architecture | skal |
| 2026-02-16 | refactor: complete removal of 'Effect' suffix from C++ class names | skal |
| 2026-02-16 | refactor(gpu): remove depthSlice conditionals, use platform.h abstraction | skal |
| 2026-02-16 | refactor(headless): convert nullptr checks to strippable macros | skal |
| 2026-02-16 | fix(headless): add nullptr checks for GPU resource creation | skal |
| 2026-02-16 | refactor: remove v2 versioning artifacts, establish Sequence as canonical system | skal |
| 2026-02-16 | feat(sequence): complete v2 migration with DAG-based routing | skal |
| 2026-02-14 | style: Apply clang-format to codebase | skal |
| 2026-02-14 | refactor(gpu): Relocate effects to src/effects and streamline includes | skal |
