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Vide-coded 64k demo system
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heptagon_effect.cc
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Author
10 hours
feat: add time-based effect activation with auto-passthrough
skal
10 hours
style: Apply clang-format
skal
10 hours
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
19 hours
fix: correct Heptagon effect rendering and SDF implementation
skal
21 hours
refactor: complete removal of 'Effect' suffix from C++ class names
skal
26 hours
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
27 hours
refactor(headless): convert nullptr checks to strippable macros
skal
27 hours
fix(headless): add early returns to all effect constructors
skal
28 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
31 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
3 days
style: Apply clang-format to codebase
skal
3 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal