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path: root/src/3d
AgeCommit message (Expand)Author
21 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
2 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
3 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysrefactor: Shader Asset Integration (Task #24)skal
4 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
4 daysfix(3d): Distinguish floor grid from object texturesskal
4 daysfix(3d): Resolve spherical distortion in floor grid textureskal
4 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
4 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
4 dayschore: Apply final code formatting and cleanupskal
4 daysfix(3d): Restore visible grid texture on floor planeskal
4 daysfix(3d): Tighten torus bounding box and restore object texturesskal
4 daysfix(3d): Correct debug box transforms and restore object texturesskal
4 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
4 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
4 daysfix(3d): Restore and enhance 3D shadowsskal
4 daysfix(3d): Revert to working N-1 shadow configurationskal
4 daysfix(3d): Resolve missing shadows on floor planeskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
4 daystest(3d): Add procedural grid to floor and enable texturingskal
4 daysfix(3d): Fix shader syntax error and duplicate declarationskal
4 daysfix(3d): Resolve shader validation error and tune shadowsskal
4 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
4 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
4 daysfeat(3d): Unify shadow calculations in shaderskal
4 daysfeat(3d): Implement scene query shadows (POC)skal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement robust procedural asset generation pipelineskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement hybrid rendering with SDF primitivesskal
5 daysfeat: Implement 3D system and procedural texture managerskal