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authorskal <pascal.massimino@gmail.com>2026-02-01 16:18:19 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 16:18:19 +0100
commit1522b95c838fc3e567066fd96dede3dca25cbc95 (patch)
tree24dd8d2bc586f8b9f8f3518b4fe68907e8eeb1d4 /src/3d
parent1481b0a6313b725eec3e3ebeea085e98703df00f (diff)
feat(gpu): Integrate bumpy 3D renderer into main demo
- Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing.
Diffstat (limited to 'src/3d')
-rw-r--r--src/3d/renderer.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc
index 0d0b2d8..0a2ae9a 100644
--- a/src/3d/renderer.cc
+++ b/src/3d/renderer.cc
@@ -4,6 +4,7 @@
#include "3d/renderer.h"
#include <algorithm>
#include <cstring>
+#include <cassert>
#include <iostream>
static const char* kShaderCode = R"(