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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
| commit | 43e257fab0ca544edbb36604a7871f96fd0142bf (patch) | |
| tree | 927ee2f22f52d5cafb8ed201a680a149ffdc128a /src/3d | |
| parent | 7f57832c8b64ad560409523dfd69a324245a7761 (diff) | |
fix(shader): Correct WGSL loop syntax in calc_shadow
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop.
- This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
Diffstat (limited to 'src/3d')
| -rw-r--r-- | src/3d/renderer.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc index 14c05f7..13917b1 100644 --- a/src/3d/renderer.cc +++ b/src/3d/renderer.cc @@ -122,7 +122,7 @@ fn map_scene(p: vec3<f32>) -> f32 { fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32) -> f32 { var t = tmin; var res = 1.0; - for (var i = 0; i < 30; i++) { + for (var i = 0; i < 30; i = i + 1) { let h = map_scene(ro + rd * t); if (h < 0.001) { return 0.0; // Hard shadow hit |
