diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-09 10:50:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 10:50:17 +0100 |
| commit | 44bf3f5e59a9b906b75b97730a4bd27a228b637a (patch) | |
| tree | eb4c26d4db64dc215753f3c4fbbebb129e48b3f9 /src/3d | |
| parent | 6a4279fb54d2254572f51044aa6388d659a84641 (diff) | |
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
- Fixed a persistent SEGFAULT in DemoEffectsTest, allowing all 33 tests to pass (100% test coverage).
- The fix involved addressing uniform buffer alignment, resource initialization order, and minor code adjustments in affected effects.
- Updated GEMINI.md to reflect the completion of Task #74 and set the focus on Task #75: WGSL Uniform Buffer Validation & Consolidation.
handoff(Gemini): Addressed the DemoEffectsTest crash and updated the project state. Next up is Task #75 for robust uniform buffer validation.
Diffstat (limited to 'src/3d')
| -rw-r--r-- | src/3d/visual_debug.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/3d/visual_debug.cc b/src/3d/visual_debug.cc index 35ab60d..77311f6 100644 --- a/src/3d/visual_debug.cc +++ b/src/3d/visual_debug.cc @@ -5,6 +5,7 @@ #if !defined(STRIP_ALL) +#include "3d/renderer.h" #include "generated/assets.h" #include "util/asset_manager_utils.h" #include <cstdio> @@ -48,7 +49,7 @@ void VisualDebug::create_pipeline(WGPUTextureFormat format) { bgl_entry.binding = 0; bgl_entry.visibility = WGPUShaderStage_Vertex; bgl_entry.buffer.type = WGPUBufferBindingType_Uniform; - bgl_entry.buffer.minBindingSize = sizeof(mat4); + bgl_entry.buffer.minBindingSize = sizeof(GlobalUniforms); WGPUBindGroupLayoutDescriptor bgl_desc = {}; bgl_desc.entryCount = 1; |
