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path: root/src/3d/renderer.h
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26 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
40 hoursfix: Implement proper skybox rendering with Perlin noiseskal
41 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement 3D system and procedural texture managerskal