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9 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
11 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
14 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
17 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
17 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
17 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
17 hoursfeat(audio): Implement ring buffer for live playback timingskal
19 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
19 hourstest(audio): Add regression test for WAV dump stereo formatskal
19 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
19 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
19 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
19 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
19 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
19 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
20 hoursfeat(audio): Variable tempo system with music time abstractionskal
20 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
20 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
20 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
21 hourschore(assets): Update generated asset data for modular WGSLskal
21 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
22 hourstest(coverage): Improve Audio coverage (Task #48)skal
22 hoursrevised .gitignoreskal
22 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
23 hourstest(procedural): Improve test coverage (Task #45)skal
23 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
23 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
37 hoursfix: Correct depth handling in two-pass rendering for skybox and objectsskal
37 hoursfix: Resolve skybox and floor rendering bugs with two-pass approachskal
37 hoursfix: Implement proper skybox rendering with Perlin noiseskal
38 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
38 hoursrefactor: Task #20 - Platform & Code Hygieneskal
39 hoursclean-up the procedural code a bitskal
44 hoursfeat(audio): Fix tracker bugs and implement rock demo trackskal
46 hourstest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
48 hoursrefactor(build): Modularize build system with static librariesskal
2 daysfix(assets): Resolve static initialization order fiascoskal
2 daysfix: Resolve shader initialization crashes and build errorsskal
2 daysrefactor: Shader Asset Integration (Task #24)skal
2 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
2 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
2 daysremove generated assets which shouldn't be in gitskal
2 daysupdate the melody a bitskal
2 daysfeat: Complete audio tracker system integration and testsskal
2 daysfeat: Integrate tracker system and update project context documentationskal
3 daysupdate TODO and fix shaders.ccskal
3 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
3 daysfix(3d): Distinguish floor grid from object texturesskal