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Vide-coded 64k demo system
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object.h
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16 hours
fix: Include <memory> header for std::shared_ptr in Object3D
skal
16 hours
feat: Integrate plane_distance into renderer and scene loader
skal
23 hours
style: Apply clang-format to all source files
skal
3 days
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
3 days
fix: Correct mesh normal transformation and floor shadow rendering
skal
3 days
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
skal
3 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
4 days
feat(physics): Implement SDF-based physics engine and BVH
skal
5 days
fix: Implement proper skybox rendering with Perlin noise
skal
8 days
feat: Implement hybrid rendering with SDF primitives
skal
8 days
feat: Implement 3D system and procedural texture manager
skal