| Age | Commit message (Expand) | Author |
|---|---|---|
| 23 hours | refactor(build): Split asset_manager.h into dcl/core/utils headers | skal |
| 25 hours | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 25 hours | feat(tests): Add test_mesh tool for OBJ loading and normal visualization | skal |
| 27 hours | feat(3d): Implement basic OBJ mesh asset pipeline | skal |
| 41 hours | feat(physics): Implement SDF-based physics engine and BVH | skal |
| 4 days | fix: Implement proper skybox rendering with Perlin noise | skal |
| 6 days | feat: Implement hybrid rendering with SDF primitives | skal |
| 6 days | feat: Implement 3D system and procedural texture manager | skal |
