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AgeCommit message (Expand)Author
10 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
10 hoursdocs: Streamline headless mode documentationskal
11 hoursfeat: Add headless mode for testing without GPUskal
11 hoursdocs: Update references to workspace layoutskal
11 hoursdocs: Streamline top-level documentationskal
11 hoursdocs: Condense HOWTO.md, move details to technical docsskal
11 hoursdocs: Update docs for Task #76 size measurementskal
12 hoursfeat: Implement Task #76 external library size measurementskal
12 hoursfeat: Add Task #77 for workspace system architectureskal
12 hoursdocs: Update documentation and clean up obsolete filesskal
12 hoursfeat: Add debug-only file change detection for rapid iterationskal
14 hoursdocs: Condense essential context files (856→599 lines)skal
16 hoursdocs: Purge outdated Phase 4 contentskal
16 hourstest: Add variable-size texture support verificationskal
16 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
17 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
19 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
19 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
33 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
33 hoursfeat(gpu): Add auxiliary texture masking systemskal
37 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
37 hoursupdate docskal
38 hoursfeat(gpu): Implement shader parametrization systemskal
42 hourschore: Clean up generated files and archive GPU test analysisskal
44 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
44 hoursdocs: Archive completed tasks and streamline context filesskal
46 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
47 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
47 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
47 hoursdocs: Mark Task #39 as completeskal
47 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
47 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daysfix(audio): Implement sample-accurate event timingskal
2 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
3 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
3 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
3 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
3 daysdocs: Add script maintenance requirements after hierarchy changesskal
3 daysfix(ci): Update verification script to catch tool compilation failuresskal
3 daystest(gpu): Add automatic validation for effect test coverageskal
3 daysdocs: Document specplay tool and add future enhancement roadmapskal
4 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
4 daysdocs: Update documentation for completed build optimization (Task C)skal
4 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
4 daysdocs: Update project documentation and regenerate assetsskal
4 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
4 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
4 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal