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Vide-coded 64k demo system
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33 hours
feat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)
skal
34 hours
docs: session handoff — CNN v3 Phase 4 complete
skal
3 days
docs: archive stale/completed docs, compact active refs (-1300 lines)
skal
3 days
add a commit rule
skal
3 days
docs(init): add glfw as macOS brew dependency
skal
12 days
docs: document CLASS_TO_HEADER override in EFFECT_WORKFLOW
skal
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
12 days
fix: use ShaderComposer in RotatingCube; add rule to CODING_STYLE
skal
12 days
style: require 2-line header comment in all .wgsl files
skal
13 days
docs: streamline SEQUENCE.md (12 effects, remove v1 migration notes)
skal
2026-03-08
fix: negate Y in perspective() to correct rasterized 3D orientation
skal
2026-03-08
docs: update ASSET_SYSTEM.md for WGSL disk-load in dev mode
skal
2026-03-08
feat: Implement dual-mode asset loading and update documentation
skal
2026-03-08
fix(shaders): enforce y-up screen-space convention + document coordinate conv...
skal
2026-03-07
streamline doc
skal
2026-03-07
refactor(effects): introduce WgslEffect for shader-only post-process effects
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-03-05
docs: add control flow braces rule to coding style
skal
2026-03-05
fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decode
skal
2026-03-05
fix(spectool): rename --wav flag to wav subcommand for consistency
skal
2026-03-05
chore: remove dead specplay tool and all references
skal
2026-03-05
feat(spectool): add --wav decode, IMDCT, and roundtrip test
skal
2026-03-05
fix(audio): OLA encoder never ran; version never propagated to decoder
skal
2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-03-03
fix(build): add spectool to DEMO_BUILD_TOOLS cmake target
skal
2026-03-02
docs: update PROJECT_CONTEXT, TODO, COMPLETED for OLA-IDCT
skal
2026-03-02
feat(audio): MP3 asset support in tracker via decode-at-init
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-23
docs(build): add WSL (Windows 10) build support and documentation
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
refactor(wgsl): Factorize getScreenCoord helper
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-18
refactor(mq_editor): consolidate duplicates, extract utils.js and app.js
skal
2026-02-18
feat(mq_editor): implement MQ extraction improvements
skal
2026-02-17
docs: Archive MQ Editor Phase 2 completion
skal
2026-02-17
feat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cache
skal
2026-02-17
docs: Archive MQ Editor Phase 1 completion
skal
2026-02-17
docs(mq_editor): Update Phase 1 completion status
skal
2026-02-17
feat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)
skal
2026-02-17
refactor(effects): Streamline uniforms initialization
skal
2026-02-17
docs(style): Add rule for WGPU object initialization
skal
2026-02-17
feat: Rename GPU stub and headless files and update references
skal
2026-02-17
refactor: centralize platform-specific code in gpu.h
skal
2026-02-17
docs: document STRIP_GPU_COMPOSITE flag in BUILD.md
skal
2026-02-17
docs: update timeline editor documentation for v2 format
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
fix: make test_demo use workspace files, remove obsolete tools/test_demo.*
skal
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