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2026-02-08refactor(shaders): Use bump mapping utility function in renderer_3dskal
2026-02-08update docskal
2026-02-08feat(gpu): Implement shader parametrization systemskal
2026-02-08chore: Clean up generated files and archive GPU test analysisskal
2026-02-08docs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
2026-02-08docs: Archive completed tasks and streamline context filesskal
2026-02-08feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2026-02-08docs: Document mesh shadow limitation (Task A.1 investigation)skal
2026-02-08feat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2026-02-08docs: Mark Task #39 as completeskal
2026-02-08feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2026-02-08feat(3d): Implement Blender export and binary scene loading pipelineskal
2026-02-07fix(audio): Implement sample-accurate event timingskal
2026-02-07refactor(audio): Convert tracker to unit-less timing systemskal
2026-02-07refactor: Bundle GPU context into GpuContext structskal
2026-02-07fix(audio): Synchronize audio-visual timing with playback timeskal
2026-02-07docs: Reorganize documentation with tiered hierarchy for context optimizationskal
2026-02-07refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
2026-02-07feat(build): Add FINAL_STRIP mode for maximum size optimizationskal
2026-02-07docs: Add script maintenance requirements after hierarchy changesskal
2026-02-07fix(ci): Update verification script to catch tool compilation failuresskal
2026-02-07test(gpu): Add automatic validation for effect test coverageskal
2026-02-06docs: Document specplay tool and add future enhancement roadmapskal
2026-02-06feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2026-02-06docs: Update documentation for completed build optimization (Task C)skal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06docs: Update project documentation and regenerate assetsskal
2026-02-05feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
2026-02-05feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
2026-02-05docs: Add lazy loading and on-demand strategy to audio refactorskal
2026-02-05docs: Add SpectrogramResourceManager to audio refactor planskal
2026-02-05docs: Add Audio Lifecycle Refactor plan (Task #56)skal
2026-02-05feat(physics): Implement SDF-based physics engine and BVHskal
2026-02-05move MD filesskal
2026-02-05feat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
2026-02-05feat: Replace explicit priorities with stack-based priority modifiersskal
2026-02-05docs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-04docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
2026-02-04feat(tooling): Add directory filtering to coverage report script (Task #46)skal
2026-02-04feat(tooling): Implement code coverage reporting (Task #44)skal
2026-02-03docs: number all tasks for referenceskal
2026-02-03docs: defer full STL removal to Phase 2skal
2026-02-03feat(audio): Fix tracker bugs and implement rock demo trackskal
2026-02-03add Claude guidelinesskal
2026-02-03docs: Document asset system technical detailsskal
2026-02-03docs: Plan Shader Asset Integration (Task #24)skal
2026-02-02docs: Add submodule update instructions to HOWTO.mdskal
2026-02-02add a TRACKER idea to the projectskal
2026-02-02docs: Merge Xcode build instructions and GPU performance capture details into...skal