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Vide-coded 64k demo system
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Author
14 hours
fix tree, remove Distort effect
skal
15 hours
feat(gpu): Add VignetteEffect and related files
skal
15 hours
feat(gpu): Add VignetteEffect
skal
15 hours
refactor(procedural): Use hash-based noise instead of lattice approach
skal
15 hours
refactor: Use tracker BPM instead of hardcoded values
skal
15 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
16 hours
docs: Update documentation for shader parametrization progress
skal
16 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
17 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
17 hours
feat(audio): Add --tempo flag for variable tempo testing
skal
17 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
17 hours
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
17 hours
feat(shaders): Add bump-mapped normal calculation variants
skal
17 hours
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
17 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
17 hours
update doc
skal
18 hours
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
18 hours
feat(gpu): Implement shader parametrization system
skal
18 hours
docs: Update project state with recent improvements
skal
18 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
18 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
18 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
18 hours
feat(shaders): Extract common WGSL utilities for better composability
skal
20 hours
docs: Update project context and todo list for plane_distance integration
skal
20 hours
fix: Include PlaneData header in scene_loader.cc
skal
20 hours
fix: Correct offset management in scene_loader.cc for plane_distance
skal
20 hours
fix: Remove local redefinition of PlaneData in scene_loader.cc
skal
20 hours
fix: Make PlaneData struct visible to renderer_draw.cc
skal
20 hours
fix: Include <memory> header for std::shared_ptr in Object3D
skal
20 hours
feat: Integrate plane_distance into renderer and scene loader
skal
20 hours
feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...
skal
20 hours
refactor(tests): Factor common patterns in tempo tests
skal
21 hours
add rules for CLAUDE.md too.
skal
21 hours
feat(tools): Add effect depth analysis to seq_compiler
skal
22 hours
feat(audio, tools): Add Task #72 and enhance Blender exporter
skal
22 hours
chore: Clean up generated files and archive GPU test analysis
skal
22 hours
chore: Clean up generated files and update project config
skal
23 hours
fix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...
skal
23 hours
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
23 hours
fix(timing): Decouple test_demo graphics loop from audio clock
skal
23 hours
build: Include generated file updates resulting from timing decoupling changes
skal
23 hours
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
23 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
24 hours
docs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...
skal
24 hours
update tasks
skal
24 hours
refactor(docs): Update TODO.md with large files and apply clang-format
skal
24 hours
docs: Archive completed tasks and streamline context files
skal
24 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
25 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
26 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
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