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5 hoursdocs: Condense essential context files (856→599 lines)skal
6 hoursdocs: Purge outdated Phase 4 contentskal
7 hourstest: Add variable-size texture support verificationskal
7 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
8 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
10 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
10 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
24 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
24 hoursfeat(gpu): Add auxiliary texture masking systemskal
28 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
28 hoursupdate docskal
29 hoursfeat(gpu): Implement shader parametrization systemskal
33 hourschore: Clean up generated files and archive GPU test analysisskal
35 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
35 hoursdocs: Archive completed tasks and streamline context filesskal
37 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
38 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
38 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
38 hoursdocs: Mark Task #39 as completeskal
38 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
38 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
48 hoursfix(audio): Implement sample-accurate event timingskal
2 daysrefactor(audio): Convert tracker to unit-less timing systemskal
2 daysrefactor: Bundle GPU context into GpuContext structskal
2 daysfix(audio): Synchronize audio-visual timing with playback timeskal
2 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
2 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
2 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
2 daysdocs: Add script maintenance requirements after hierarchy changesskal
2 daysfix(ci): Update verification script to catch tool compilation failuresskal
2 daystest(gpu): Add automatic validation for effect test coverageskal
3 daysdocs: Document specplay tool and add future enhancement roadmapskal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysdocs: Update documentation for completed build optimization (Task C)skal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
4 daysdocs: Update project documentation and regenerate assetsskal
4 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
4 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
4 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
4 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
4 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
4 daysfeat(physics): Implement SDF-based physics engine and BVHskal
5 daysmove MD filesskal
5 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
5 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
5 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
5 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
5 daysfeat(tooling): Implement code coverage reporting (Task #44)skal