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16 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
17 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
17 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
19 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
33 hoursmove MD filesskal
35 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
35 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
35 hoursdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
40 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
48 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
2 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
2 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
3 daysdocs: number all tasks for referenceskal
3 daysdocs: defer full STL removal to Phase 2skal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysadd Claude guidelinesskal
3 daysdocs: Document asset system technical detailsskal
3 daysdocs: Plan Shader Asset Integration (Task #24)skal
3 daysdocs: Add submodule update instructions to HOWTO.mdskal
4 daysadd a TRACKER idea to the projectskal
4 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
4 daysdocs: Add stripping rules for dynamic audio generationskal
4 daysflesh out extra details in the MD filesskal
4 daysdocs: Reorganize 3D.md and integrate tasksskal
4 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
4 daysfix(repo): Revert accidental changes to third_party libsskal
4 daysrefactor(build): Centralize generated files and clean up project layoutskal