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AgeCommit message (Expand)Author
34 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
48 hoursfix: correct Heptagon effect rendering and SDF implementationskal
2 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
2 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2 daysfeat(sequence): complete v2 migration with DAG-based routingskal
3 daysfeat(sequence): add inline post-process functions for v2skal
3 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
3 daysmisc updatesskal
4 daysfeat(gpu): add two-pass raymarching infrastructureskal
4 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
4 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
4 daysrefactor(wgsl): modularize common shader functionsskal
6 daysRemediation: Implement shared common/shaders/ directoryskal