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authorskal <pascal.massimino@gmail.com>2026-02-17 13:24:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 13:24:56 +0100
commite3f0b002c0998c8553e782273b254869107ffc0f (patch)
treee1e5f8a6c5d119e7764d8d7a43b43bc0c65f4e78 /common/shaders
parentbdb1a4e95a545f3f4d88630b8aec6ab771776d99 (diff)
feat(uniforms): Add noise field with per-frame random values
Replace _pad with noise field in UniformsSequenceParams, providing effects with non-deterministic random values [0..1] updated each frame. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders')
-rw-r--r--common/shaders/sequence_uniforms.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl
index be47ad9..290f89b 100644
--- a/common/shaders/sequence_uniforms.wgsl
+++ b/common/shaders/sequence_uniforms.wgsl
@@ -8,5 +8,5 @@ struct UniformsSequenceParams {
beat_time: f32,
beat_phase: f32,
audio_intensity: f32,
- _pad: f32,
+ noise: f32,
};