diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 17:04:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 17:04:41 +0100 |
| commit | c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 (patch) | |
| tree | 6521b1ed109668715a4a75a27e2f6a13218ae480 /common/shaders | |
| parent | 5eba3e77c58941ee02257f077a80558dd152a52e (diff) | |
fix: calculate beat_phase for FlashEffect and refactor uniforms
- seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f)
- Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams
- Remove duplicate struct definition in post_process_helper.h
- Update all CNN effects and tests to use unified uniform struct
- Fixes FlashEffect showing solid white instead of flashing to beat
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders')
| -rw-r--r-- | common/shaders/sequence_uniforms.wgsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl index b302329..be47ad9 100644 --- a/common/shaders/sequence_uniforms.wgsl +++ b/common/shaders/sequence_uniforms.wgsl @@ -1,5 +1,5 @@ // Sequence v2 uniform structure for WGSL shaders -// Matches UniformsSequenceParams in sequence_v2.h +// Matches UniformsSequenceParams in sequence.h struct UniformsSequenceParams { resolution: vec2<f32>, |
