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authorskal <pascal.massimino@gmail.com>2026-02-16 17:04:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 17:04:41 +0100
commitc79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 (patch)
tree6521b1ed109668715a4a75a27e2f6a13218ae480 /common/shaders
parent5eba3e77c58941ee02257f077a80558dd152a52e (diff)
fix: calculate beat_phase for FlashEffect and refactor uniforms
- seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f) - Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams - Remove duplicate struct definition in post_process_helper.h - Update all CNN effects and tests to use unified uniform struct - Fixes FlashEffect showing solid white instead of flashing to beat Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders')
-rw-r--r--common/shaders/sequence_uniforms.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl
index b302329..be47ad9 100644
--- a/common/shaders/sequence_uniforms.wgsl
+++ b/common/shaders/sequence_uniforms.wgsl
@@ -1,5 +1,5 @@
// Sequence v2 uniform structure for WGSL shaders
-// Matches UniformsSequenceParams in sequence_v2.h
+// Matches UniformsSequenceParams in sequence.h
struct UniformsSequenceParams {
resolution: vec2<f32>,