| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-28 | refactor: move common/shaders/ to src/shaders/ | skal | |
| Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
| 2026-02-28 | replace wgsl type: vec4<f32> -> vec4f .. | skal | |
| 2026-02-28 | fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs ↵ | skal | |
| snippet - Fix vs_main return type (VertexOutput, not vec4<f32>) - Fix #include paths in passthrough, gaussian_blur, heptagon, combined_postprocess - ShaderComposer: assert + suggest correct path on missing #include (non-STRIP_ALL) - VerifyIncludes: upgrade WARNING to ERROR + assert, add "did you mean?" hint Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
