summaryrefslogtreecommitdiff
path: root/assets/final
AgeCommit message (Expand)Author
14 hoursfeat(gpu): Add VignetteEffect and related filesskal
14 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
15 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
15 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
16 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
16 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
16 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
16 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
17 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
17 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
26 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
48 hourstest: Add platform test coverage (test_platform.cc)skal
3 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
3 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
3 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
3 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
3 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
3 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
3 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
3 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
3 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
3 daysfix: Correct mesh normal transformation and floor shadow renderingskal
3 daysfeat(assets): Add dodecahedron mesh assetskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
4 daystest(assets): Add tests for Texture Asset supportskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysfeat(assets): Add new drum samples and improve conversion scriptskal
6 dayschore: Finalize Build System Consolidation (Task #25)skal
6 daysrefactor: Shader Asset Integration (Task #24)skal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysadd spec assetsskal
12 dayschore(assets): Clean up demo_assets.txtskal
12 dayschore(assets): Remove obsolete assets.txtskal
12 daysfeat(assets): Separate demo and test asset listsskal
12 daysfeat(demo): Add drum sequence using embedded assetsskal
12 daystest(assets): Add functional tests for asset management systemskal
12 daysfeat(assets): Implement basic asset packing systemskal