diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 19:38:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 19:38:05 +0100 |
| commit | 24094f91da919d99aaaaf47cbd08087c2aa87ca9 (patch) | |
| tree | 9e368453cc9a38c3f7800c1e169cb68160383151 /assets/final | |
| parent | 7003451944904464e08f2abd0bb3c89912949fd1 (diff) | |
feat(gpu): Add VignetteEffect and related files
- Implemented VignetteEffect, including its shader, parameters, and sequence integration.
- Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions.
- Updated seq_compiler to handle VignetteEffect parameters.
- Added VignetteEffect to test suite and updated expected counts.
- Ensured all changes build and tests pass.
- Added vignette_effect.cc implementation file.
- Updated CMakeLists.txt to include the new effect file.
- Updated assets/demo.seq to include the VignetteEffect.
- Updated assets/final/demo_assets.txt with the new shader asset.
Diffstat (limited to 'assets/final')
| -rw-r--r-- | assets/final/demo_assets.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 14e7cdb..bf39c5d 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -50,4 +50,5 @@ SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" -DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh"
\ No newline at end of file +DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" +SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" |
