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path: root/assets/final/shaders
AgeCommit message (Expand)Author
2026-02-13Refactor: Reorganize workspaces and remove assets/ directoryskal
2026-02-12fix: update shader files to use beat_phase instead of beatskal
2026-02-12feat: implement beat-based timing systemskal
2026-02-09refactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
2026-02-09feat: GPU procedural Phase 4 - texture compositionskal
2026-02-09feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2026-02-09feat(gpu): Add GPU procedural texture generation systemskal
2026-02-09feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-08feat(shaders): Standardize all shaders to use CommonUniformsskal
2026-02-08feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2026-02-08feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2026-02-08feat(gpu): Add WGSL noise and hash function library (Task #59)skal
2026-02-08feat(gpu): Add parameter-driven GaussianBlurEffectskal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08refactor(shaders): Use bump mapping utility function in renderer_3dskal
2026-02-08feat(shaders): Add bump-mapped normal calculation variantsskal
2026-02-08feat(shaders): Add optimized 4-sample SDF normal estimationskal
2026-02-08feat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2026-02-08refactor(shaders): Apply common utilities to renderer shadersskal
2026-02-08feat(shaders): Extract common WGSL utilities for better composabilityskal
2026-02-08feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2026-02-06feat(particles): Implement transparent circular particles with alpha blending...skal
2026-02-06fix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2026-02-06Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2026-02-06fix(shaders): Correct plane distance scaling for non-uniform transformsskal
2026-02-06fix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
2026-02-06fix(shaders): Correct mesh normal transformation - remove double transposeskal
2026-02-06fix: Correct mesh normal transformation and floor shadow renderingskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-06chore: Update documentation, generated assets, and cleanupskal
2026-02-06refactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2026-02-06feat(perf): Add toggle for GPU BVH and fix fallbackskal
2026-02-04feat: Optional sequence end times and comprehensive effect documentationskal
2026-02-04feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2026-02-04handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2026-02-03fix: Implement proper skybox rendering with Perlin noiseskal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03refactor: Shader Asset Integration (Task #24)skal