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Vide-coded 64k demo system
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6 hours
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
6 hours
feat(shaders): Add bump-mapped normal calculation variants
skal
6 hours
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
6 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
7 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
7 hours
feat(shaders): Extract common WGSL utilities for better composability
skal
15 hours
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
2 days
feat(particles): Implement transparent circular particles with alpha blending...
skal
2 days
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
3 days
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
3 days
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
3 days
fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations
skal
3 days
fix(shaders): Correct mesh normal transformation - remove double transpose
skal
3 days
fix: Correct mesh normal transformation and floor shadow rendering
skal
3 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
3 days
chore: Update documentation, generated assets, and cleanup
skal
3 days
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
3 days
feat(perf): Add toggle for GPU BVH and fix fallback
skal
4 days
feat: Optional sequence end times and comprehensive effect documentation
skal
4 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
5 days
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
5 days
fix: Implement proper skybox rendering with Perlin noise
skal
5 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
5 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
6 days
refactor: Shader Asset Integration (Task #24)
skal