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AgeCommit message (Expand)Author
6 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
6 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
6 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
6 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
6 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
7 hoursupdate docskal
7 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
7 hoursfeat(gpu): Implement shader parametrization systemskal
7 hoursdocs: Update project state with recent improvementsskal
7 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
8 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
8 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
8 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
9 hoursdocs: Update project context and todo list for plane_distance integrationskal
9 hoursfix: Include PlaneData header in scene_loader.ccskal
9 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
9 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
9 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
9 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
9 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
9 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
10 hoursrefactor(tests): Factor common patterns in tempo testsskal
10 hoursadd rules for CLAUDE.md too.skal
10 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
11 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
11 hourschore: Clean up generated files and archive GPU test analysisskal
12 hourschore: Clean up generated files and update project configskal
12 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
12 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
12 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
12 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
12 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
12 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
13 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
13 hoursupdate tasksskal
14 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
14 hoursdocs: Archive completed tasks and streamline context filesskal
14 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
14 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
15 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
16 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
16 hoursstyle: Apply clang-format to all source filesskal
16 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
16 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
16 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
16 hoursdocs: Mark Task #39 as completeskal
16 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
17 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
17 hoursminor comment updateskal
26 hoursfix(audio): Prevent events from triggering one frame earlyskal