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Vide-coded 64k demo system
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renderer_3d.wgsl
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6 hours
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
10 hours
fix(shaders): Correct mesh normal transformation - remove double transpose
skal
11 hours
fix: Correct mesh normal transformation and floor shadow rendering
skal
13 hours
feat(3d): Implement basic OBJ mesh asset pipeline
skal
17 hours
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
18 hours
feat(perf): Add toggle for GPU BVH and fix fallback
skal
2 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
3 days
fix: Implement proper skybox rendering with Perlin noise
skal
3 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
3 days
refactor: Shader Asset Integration (Task #24)
skal