| Age | Commit message (Expand) | Author |
| 7 hours | docs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026) | skal |
| 7 hours | fix(shaders): Resolve WGSL validation errors and add shader compilation tests | skal |
| 7 hours | feat(audio): FFT implementation Phase 1 - Infrastructure and foundation | skal |
| 7 hours | feat(spectral_editor): Complete Phase 2 milestone - Full-featured web editor | skal |
| 9 hours | fix(spectral_editor): Fix procedural audio and add color-coded curves | skal |
| 9 hours | fix(spectral_editor): Resolve variable name conflict in playAudio | skal |
| 10 hours | feat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5) | skal |
| 10 hours | feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5) | skal |
| 10 hours | docs: Update documentation for completed build optimization (Task C) | skal |
| 11 hours | fix(build): Add file-level dependencies for assets (shaders, meshes, audio) | skal |
| 11 hours | refactor(build): Split asset_manager.h into dcl/core/utils headers | skal |
| 11 hours | docs: Update Task A status - artifacts fixed but shadows missing | skal |
| 11 hours | fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering | skal |
| 11 hours | Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms" | skal |
| 11 hours | fix(shaders): Correct plane distance scaling for non-uniform transforms | skal |
| 11 hours | Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts" | skal |
| 11 hours | fix(test_mesh): Use uniform floor scale to fix shadow artifacts | skal |
| 11 hours | fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations | skal |
| 11 hours | fix(math): Normalize axis in quat::from_axis to prevent scaling artifacts | skal |
| 11 hours | fix(shaders): Correct mesh normal transformation - remove double transpose | skal |
| 12 hours | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 12 hours | docs: Update project documentation and regenerate assets | skal |
| 13 hours | fix(test_mesh): Resolve all WGPU API and build issues on macOS | skal |
| 13 hours | feat(tests): Add test_mesh tool for OBJ loading and normal visualization | skal |
| 14 hours | fix(assets): Auto-generate smooth normals for OBJ meshes if missing | skal |
| 14 hours | feat(assets): Add dodecahedron mesh asset | skal |
| 14 hours | refactor(3d): Split Renderer3D into sub-functionalities | skal |
| 14 hours | feat(3d): Implement basic OBJ mesh asset pipeline | skal |
| 19 hours | chore: Update documentation, generated assets, and cleanup | skal |
| 19 hours | refactor(gpu): Implement compile-time BVH toggle via shader composition | skal |
| 19 hours | feat(perf): Add toggle for GPU BVH and fix fallback | skal |
| 22 hours | milestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editor | skal |
| 22 hours | docs(timeline-editor): Document WAV source and music.track visualization task | skal |
| 22 hours | feat(timeline-editor): Add WAV file waveform visualization | skal |
| 23 hours | feat(timeline-editor): Hide scrollbars, keep mouse wheel navigation | skal |
| 23 hours | feat(timeline-editor): Final UI polish - auto-apply, stack-order priority | skal |
| 23 hours | fix(timeline-editor): Fix effect drag jump bug and left handle constraint | skal |
| 23 hours | feat(timeline-editor): Add editable names and effect resize handles | skal |
| 23 hours | fix(timeline-editor): Fix effect dragging offset and property panel updates | skal |
| 23 hours | feat(timeline-editor): Add re-order button and 10% viewport slack | skal |
| 23 hours | fix(timeline-editor): Remove time indicator and fix sequence overlap | skal |
| 23 hours | feat(timeline-editor): Add time indicator, sequence flash, and taller view | skal |
| 23 hours | feat(timeline-editor): Diagonal scroll following time-ordered sequence cascade | skal |
| 23 hours | fix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive... | skal |
| 23 hours | feat(timeline-editor): Add hoverable sequence name overlay with fade effect | skal |
| 23 hours | feat(timeline-editor): Add floating properties panel and effect tooltips | skal |
| 24 hours | fix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beat | skal |
| 24 hours | docs(timeline-editor): Reference SEQUENCE.md and add priority editing task | skal |
| 24 hours | fix(timeline-editor): Fix parser to handle actual demo.seq format | skal |
| 24 hours | docs(timeline-editor): Add comprehensive feature roadmap | skal |