| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-08 | refactor(shaders): Use bump mapping utility function in renderer_3d | skal |
| 2026-02-08 | refactor(shaders): Apply common utilities to renderer shaders | skal |
| 2026-02-06 | fix(shaders): Resolve WGSL validation errors and add shader compilation tests | skal |
| 2026-02-06 | fix(shaders): Correct mesh normal transformation - remove double transpose | skal |
| 2026-02-06 | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 2026-02-06 | feat(3d): Implement basic OBJ mesh asset pipeline | skal |
| 2026-02-06 | refactor(gpu): Implement compile-time BVH toggle via shader composition | skal |
| 2026-02-06 | feat(perf): Add toggle for GPU BVH and fix fallback | skal |
| 2026-02-04 | feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ... | skal |
| 2026-02-03 | fix: Implement proper skybox rendering with Perlin noise | skal |
| 2026-02-03 | feat: side-quest - Perlin noise sky and ProcGenFunc error handling | skal |
| 2026-02-03 | refactor: Shader Asset Integration (Task #24) | skal |
