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Vide-coded 64k demo system
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6 hours
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
10 hours
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
10 hours
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
10 hours
fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations
skal
11 hours
fix: Correct mesh normal transformation and floor shadow rendering
skal
17 hours
chore: Update documentation, generated assets, and cleanup
skal
17 hours
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
18 hours
feat(perf): Add toggle for GPU BVH and fix fallback
skal
2 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal