| Age | Commit message (Expand) | Author |
|---|---|---|
| 16 hours | fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations | skal |
| 17 hours | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 24 hours | chore: Update documentation, generated assets, and cleanup | skal |
| 24 hours | refactor(gpu): Implement compile-time BVH toggle via shader composition | skal |
| 25 hours | feat(perf): Add toggle for GPU BVH and fix fallback | skal |
| 3 days | feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ... | skal |
