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AgeCommit message (Expand)Author
21 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
21 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
22 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
24 hoursfeat(assets): Add dodecahedron mesh assetskal
24 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
28 hourschore: Update documentation, generated assets, and cleanupskal
28 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
29 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
36 hourstest(assets): Add tests for Texture Asset supportskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysfeat(assets): Add new drum samples and improve conversion scriptskal
4 dayschore: Finalize Build System Consolidation (Task #25)skal
4 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysadd spec assetsskal
10 dayschore(assets): Clean up demo_assets.txtskal
10 dayschore(assets): Remove obsolete assets.txtskal
10 daysfeat(assets): Separate demo and test asset listsskal
10 daysfeat(demo): Add drum sequence using embedded assetsskal
10 daystest(assets): Add functional tests for asset management systemskal
10 daysfeat(assets): Implement basic asset packing systemskal