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8 hoursupdate doc, optimize spectral_editorskal
12 hoursdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
14 hoursdocs: Remove duplicate Task #57 entry from TODO.mdskal
14 hoursdocs: Add Task #68 for mesh wireframe rendering in debug modeskal
14 hoursdocs: Add Task #67 for DCT/FFT performance benchmarkingskal
25 hoursdocs: Add low-priority tasks for tempo control and asset debuggingskal
29 hoursdocs: Document specplay tool and add future enhancement roadmapskal
30 hoursdocs: Mark Task #53 (Particles Shader Polish) as completeskal
33 hoursdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
36 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
37 hoursdocs: Update documentation for completed build optimization (Task C)skal
37 hoursdocs: Update Task A status - artifacts fixed but shadows missingskal
39 hoursdocs: Update project documentation and regenerate assetsskal
45 hourschore: Update documentation, generated assets, and cleanupskal
2 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
2 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
2 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
2 daysfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysdocs: Update project state with event-based tracker and WAV dumpskal
3 daysfeat(audio): Variable tempo system with music time abstractionskal
3 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
3 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
3 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
3 daysdocs: Update project context and state for handoffskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
4 daystest(coverage): Improve Audio coverage (Task #48)skal
4 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
4 daystest(procedural): Improve test coverage (Task #45)skal
4 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
4 daysadd a TODO about coverage scriptskal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysdocs: number all tasks for referenceskal
4 daysdocs: defer full STL removal to Phase 2skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
5 daysdocs: Finalize documentation and store project statev0.1skal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
5 daysdocs: Update project status and task listsskal
5 dayschore: Finalize Build System Consolidation (Task #25)skal
5 daysrefactor(build): Modularize build system with static librariesskal
5 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
5 daysdocs: Plan Shader Asset Integration (Task #24)skal
5 daysdocs: Update project context and re-prioritize task listskal
5 daysdocs: Update TODO.md with tracker asset sample integration progressskal
5 daysdocs: Update TODO.md with completed Minimal Audio Tracker taskskal