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AgeCommit message (Expand)Author
11 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
11 daysdocs: Update documentation for completed build optimization (Task C)skal
11 daysdocs: Update Task A status - artifacts fixed but shadows missingskal
12 daysdocs: Update project documentation and regenerate assetsskal
12 dayschore: Update documentation, generated assets, and cleanupskal
12 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
12 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
12 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
12 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
12 daysfeat(physics): Implement SDF-based physics engine and BVHskal
13 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
13 daysdocs: Update project state with event-based tracker and WAV dumpskal
13 daysfeat(audio): Variable tempo system with music time abstractionskal
13 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
13 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
13 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
13 daysdocs: Update project context and state for handoffskal
13 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
13 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
13 daystest(coverage): Improve Audio coverage (Task #48)skal
13 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
13 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
13 daystest(procedural): Improve test coverage (Task #45)skal
13 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
13 daysadd a TODO about coverage scriptskal
13 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2026-02-03docs: number all tasks for referenceskal
2026-02-03docs: defer full STL removal to Phase 2skal
2026-02-03refactor: Task #20 - Platform & Code Hygieneskal
2026-02-03feat(audio): Fix tracker bugs and implement rock demo trackskal
2026-02-03docs: Finalize documentation and store project statev0.1skal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03docs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
2026-02-03docs: Update project status and task listsskal
2026-02-03chore: Finalize Build System Consolidation (Task #25)skal
2026-02-03refactor(build): Modularize build system with static librariesskal
2026-02-03docs: Mark Shader Asset Integration (Task #24) as completedskal
2026-02-03docs: Plan Shader Asset Integration (Task #24)skal
2026-02-03docs: Update project context and re-prioritize task listskal
2026-02-03docs: Update TODO.md with tracker asset sample integration progressskal
2026-02-02docs: Update TODO.md with completed Minimal Audio Tracker taskskal
2026-02-02fix TODO.mdskal
2026-02-02docs: Clean up TODO.md to reflect completed shader optimization attack plansskal
2026-02-02update TODO and fix shaders.ccskal
2026-02-02docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
2026-02-02docs: Mark SDF Macros attack plan as completed in TODO.mdskal
2026-02-02chore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
2026-02-02docs: Finalize session task tracking and project contextskal
2026-02-02docs: Record Task 21.2 completion and update session prioritiesskal
2026-02-02docs: Prioritize next session tasks and update project contextskal