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path: root/CMakeLists.txt
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22 hoursrefactor: Modularize CMake build system into 10 specialized modulesskal
23 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
36 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
36 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
46 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
2 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
2 daysfeat: Add headless mode for testing without GPUskal
2 daysfeat: Implement workspace system (Task #77)skal
2 daysfeat: Implement Task #76 external library size measurementskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysfeat(gpu): Implement shader parametrization systemskal
4 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
4 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
5 daystest: Add HTML Gantt chart output test for seq_compilerskal
5 daystest: Add Gantt chart output test for seq_compilerskal
5 daysfix: Auto-regenerate assets after clean buildskal
5 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
5 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
5 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
5 daystest(gpu): Add comprehensive TextureManager testsskal
5 daystest(gpu): Register GPU tests with CTestskal
5 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
5 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
5 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
5 daysrefactor: Move platform files to src/platform/ subdirectoryskal
5 daystest: Add platform test coverage (test_platform.cc)skal
5 daysfeat(build): Add configuration summary to CMake outputskal
5 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
5 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
6 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
6 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
6 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
6 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
6 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
6 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
6 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
6 daysfix(audio): Resolve tracker test failures due to initialization orderskal
7 daysfeat(physics): Implement SDF-based physics engine and BVHskal
7 daysfeat: Optional sequence end times and comprehensive effect documentationskal
7 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
8 daysfeat(audio): Implement ring buffer for live playback timingskal
8 daystest(audio): Add regression test for WAV dump stereo formatskal