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This is a vibe-coded demo with a full system
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CMakeLists.txt
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Author
9 hours
feat: Optional sequence end times and comprehensive effect documentation
skal
12 hours
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
15 hours
feat(audio): Implement ring buffer for live playback timing
skal
17 hours
test(audio): Add regression test for WAV dump stereo format
skal
18 hours
feat(audio): Add WAV dump backend for debugging audio output
skal
18 hours
feat(audio): Variable tempo system with music time abstraction
skal
18 hours
feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)
skal
18 hours
feat(audio): Implement mock audio backend for testing (Task #51.2)
skal
18 hours
feat(audio): Implement audio backend abstraction (Task #51.1)
skal
21 hours
test(coverage): Improve Audio coverage (Task #48)
skal
21 hours
feat(tooling): Implement code coverage reporting (Task #44)
skal
37 hours
refactor: Task #20 - Platform & Code Hygiene
skal
44 hours
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
45 hours
chore: Finalize Build System Consolidation (Task #25)
skal
46 hours
refactor(build): Modularize build system with static libraries
skal
48 hours
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
2 days
feat: Complete audio tracker system integration and tests
skal
2 days
progress tracker task
skal
2 days
feat: Integrate tracker system and update project context documentation
skal
3 days
feat(test): Add comprehensive math and shader composer tests
skal
3 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
3 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
3 days
refactor(build): Centralize generated files and clean up project layout
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
try to fix the mess
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(asset_manager): Implement array-based caching
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
4 days
Refactor: Split demo effects and shaders into individual files
skal
4 days
refactor(cmake): Consolidate and simplify CMakeLists.txt
skal
4 days
fix(build): correct generated timeline path in test_sequence
skal
4 days
refactor: move generated asset files to src/generated/
skal
5 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
5 days
test: Finalize sequence/effect system tests
skal
5 days
fix: Cross-compilation and style compliance
skal
5 days
feat: Implement Sequence Compiler for data-driven choreography
skal
5 days
feat: Implement Sequence and Effect system for demo choreography
skal
5 days
build: Add pack_source target to create complete source archive
skal
5 days
build: Add DEMO_ALL_OPTIONS to activate all build flags at once
skal
5 days
fix: Resolve macOS build breakage and restore tools audio support
skal
5 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
5 days
Chore: Remove trailing whitespaces across the codebase
skal
5 days
add notes
skal
5 days
add mini_math.h header-only vector lib
skal
8 days
feat(build): Finalize production assembly pipeline
skal
8 days
fix(build): Robust asset tool invocation using generator expressions
skal
8 days
feat(assets): Separate demo and test asset lists
skal
8 days
feat(build): Add 'final' CMake target for production assembly
skal
8 days
refactor(assets): Optimize asset retrieval using array lookup
skal
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