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21 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
21 hoursfeat(audio): Variable tempo system with music time abstractionskal
21 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
22 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
22 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
24 hourstest(coverage): Improve Audio coverage (Task #48)skal
24 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
40 hoursrefactor: Task #20 - Platform & Code Hygieneskal
48 hourstest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2 dayschore: Finalize Build System Consolidation (Task #25)skal
2 daysrefactor(build): Modularize build system with static librariesskal
2 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
2 daysfeat: Complete audio tracker system integration and testsskal
3 daysprogress tracker taskskal
3 daysfeat: Integrate tracker system and update project context documentationskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysrefactor(build): Centralize generated files and clean up project layoutskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Implement 3D system and procedural texture managerskal
4 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
5 daysfix(build): correct generated timeline path in test_sequenceskal
5 daysrefactor: move generated asset files to src/generated/skal
5 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
5 daystest: Finalize sequence/effect system testsskal
5 daysfix: Cross-compilation and style complianceskal
5 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
5 daysfeat: Implement Sequence and Effect system for demo choreographyskal
5 daysbuild: Add pack_source target to create complete source archiveskal
5 daysbuild: Add DEMO_ALL_OPTIONS to activate all build flags at onceskal
5 daysfix: Resolve macOS build breakage and restore tools audio supportskal
5 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
5 daysChore: Remove trailing whitespaces across the codebaseskal
5 daysadd notesskal
5 daysadd mini_math.h header-only vector libskal
8 daysfeat(build): Finalize production assembly pipelineskal
8 daysfix(build): Robust asset tool invocation using generator expressionsskal
8 daysfeat(assets): Separate demo and test asset listsskal
8 daysfeat(build): Add 'final' CMake target for production assemblyskal
8 daysrefactor(assets): Optimize asset retrieval using array lookupskal
8 daystest(assets): Add functional tests for asset management systemskal
8 daysfeat(assets): Implement basic asset packing systemskal
8 daysbuild: Finalize WebGPU integration and platform fixesskal
8 daysopt: Implement build stripping and platform-specific size optimizationsskal