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32 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
32 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
32 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
32 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
33 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
33 hoursdocs: Milestone state snapshot - Audio system robustness completeskal
33 hoursfeat(audio): Variable tempo system with music time abstractionskal
33 hoursdocs: Add simplified variable tempo approach (V2)skal
33 hoursdocs: Add variable tempo architecture analysisskal
33 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
33 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
33 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
34 hoursupdate notesskal
34 hoursdocs: Handoff state snapshot with WebGPU fixesskal
34 hoursdocs: Update project context and state for handoffskal
34 hoursasset location cleanupskal
34 hourschore(assets): Update generated asset data for modular WGSLskal
34 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
35 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
35 hourstest(coverage): Improve Audio coverage (Task #48)skal
35 hoursrevised .gitignoreskal
36 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
36 hoursfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
36 hourstest(procedural): Improve test coverage (Task #45)skal
36 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
36 hoursadd a TODO about coverage scriptskal
36 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
37 hourschore: Ignore generated source filesskal
37 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
2 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
2 daysfix: Implement proper skybox rendering with Perlin noiseskal
2 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2 daysdocs: number all tasks for referenceskal
2 daysdocs: defer full STL removal to Phase 2skal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
2 daysclean-up the procedural code a bitskal
2 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
2 daysbuild: Enable parallel compilation in build scriptsskal
2 daysdocs: Finalize documentation and store project statev0.1skal
2 daysadd Claude guidelinesskal
2 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
3 daysdocs: Update project status and task listsskal
3 daysfeat(assets): Add new drum samples and improve conversion scriptskal
3 dayschore: Finalize Build System Consolidation (Task #25)skal
3 daysrefactor(build): Modularize build system with static librariesskal
3 daysadd 'use libraries' task for the Build Systemskal
3 daysfix(assets): Resolve static initialization order fiascoskal
3 daysfix: Resolve shader initialization crashes and build errorsskal