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43 hoursfeat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
44 hoursclean-up pass mq-partialsskal
44 hoursdocs: Archive MQ Editor Phase 2 completionskal
44 hoursfeat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
45 hoursdocs: Archive MQ Editor Phase 1 completionskal
45 hoursdocs(mq_editor): Update Phase 1 completion statusskal
45 hoursfeat(mq_editor): Improve partial tracking and add audio playbackskal
45 hoursfix(mq_editor): Improve spectrogram visualization and navigationskal
2 daysfeat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
2 daysfeat(uniforms): Add noise field with per-frame random valuesskal
2 daysrefactor(effects): Streamline uniforms initializationskal
2 daysfeat(test): Add PeakMeter overlay to test_demo timelineskal
2 daysrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2 daysrefactor(effects): Factor shared initialization into Effect base classskal
2 daysfix(build): Resolve clean build failure from generated timeline headerskal
2 daysdocs(gpu): Purge comment bloat from GPU headersskal
2 daysrefactor(gpu): Remove stale v2 references from demo_effectsskal
2 daysdocs(style): Add rule for WGPU object initializationskal
2 daysrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
2 daysfix(build): Resolve Windows cross-compilation failuresskal
2 daysrefactor(3d): SceneLoader to namespaceskal
2 daysfeat: Rename GPU stub and headless files and update referencesskal
2 daysstyle: replace C++ casts with C-style castsskal
2 daysrefactor: centralize platform-specific code in gpu.hskal
2 daysfeat: add time-based effect activation with auto-passthroughskal
2 daysfix: seq_compiler includes effects/shaders.hskal
2 daysstyle: Apply clang-formatskal
2 daysdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2 daysrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2 daysdocs: streamline timeline editor documentationskal
2 daysdocs: update timeline editor documentation for v2 formatskal
2 daysfeat: add Sequence V2 format support to timeline editorskal
2 daysfix: use low-latency profile for regular Core Audio callbacksskal
3 daysfix: correct Heptagon effect rendering and SDF implementationskal
3 daysfix: port Hybrid3D effect to sequence v2 architectureskal
3 daystest: enhance GaussianBlur parameters and test timelineskal
3 daysfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
3 daysfix: add sequence index to generated class namesskal
3 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
3 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
3 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
3 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
3 daysadd back obj filesskal
3 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
3 daysdocs: streamline and consolidate markdown documentationskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
3 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal
3 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
3 daysfix: add missing SHADER_FLASH asset to main workspaceskal