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29 hoursfeat(mq_editor): log-scale frequency axis with clean freqToY/canvasToFreq APIskal
29 hoursrefactor(mq_editor): store only squared amplitude after FFT, drop re/imskal
30 hoursfix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggleskal
36 hoursfeat(mq_editor): sort partials by amplitude, keep% slider for reconstructionskal
37 hoursfeat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
38 hoursclean-up pass mq-partialsskal
38 hoursdocs: Archive MQ Editor Phase 2 completionskal
38 hoursfeat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
39 hoursdocs: Archive MQ Editor Phase 1 completionskal
39 hoursdocs(mq_editor): Update Phase 1 completion statusskal
39 hoursfeat(mq_editor): Improve partial tracking and add audio playbackskal
39 hoursfix(mq_editor): Improve spectrogram visualization and navigationskal
43 hoursfeat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
45 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
46 hoursrefactor(effects): Streamline uniforms initializationskal
46 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
46 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
46 hoursrefactor(effects): Factor shared initialization into Effect base classskal
47 hoursfix(build): Resolve clean build failure from generated timeline headerskal
48 hoursdocs(gpu): Purge comment bloat from GPU headersskal
48 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
48 hoursdocs(style): Add rule for WGPU object initializationskal
48 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
48 hoursfix(build): Resolve Windows cross-compilation failuresskal
2 daysrefactor(3d): SceneLoader to namespaceskal
2 daysfeat: Rename GPU stub and headless files and update referencesskal
2 daysstyle: replace C++ casts with C-style castsskal
2 daysrefactor: centralize platform-specific code in gpu.hskal
2 daysfeat: add time-based effect activation with auto-passthroughskal
2 daysfix: seq_compiler includes effects/shaders.hskal
2 daysstyle: Apply clang-formatskal
2 daysdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2 daysrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2 daysdocs: streamline timeline editor documentationskal
2 daysdocs: update timeline editor documentation for v2 formatskal
2 daysfeat: add Sequence V2 format support to timeline editorskal
2 daysfix: use low-latency profile for regular Core Audio callbacksskal
2 daysfix: correct Heptagon effect rendering and SDF implementationskal
2 daysfix: port Hybrid3D effect to sequence v2 architectureskal
2 daystest: enhance GaussianBlur parameters and test timelineskal
2 daysfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
3 daysfix: add sequence index to generated class namesskal
3 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
3 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
3 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
3 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
3 daysadd back obj filesskal
3 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
3 daysdocs: streamline and consolidate markdown documentationskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal