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11 hoursrefactor(mq_editor): clean coordinate API and remove UI duplicationskal
11 hoursfeat(mq_editor): UI improvements and partial detection enhancementsskal
12 hoursfeat(mq_editor): validated dual-sine synthesis pipeline, clean code for real ...skal
12 hoursfix(mq_editor): mini-spectrum and spectrogram display improvementsskal
13 hoursfeat(mq_editor): add Test WAV button for in-browser UI testingskal
13 hourstest(mq_editor): add isolated FFT test page and sine generatorskal
13 hoursfeat(mq_editor): log-scale frequency axis with clean freqToY/canvasToFreq APIskal
13 hoursrefactor(mq_editor): store only squared amplitude after FFT, drop re/imskal
13 hoursfix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggleskal
20 hoursfeat(mq_editor): sort partials by amplitude, keep% slider for reconstructionskal
21 hoursfeat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
21 hoursclean-up pass mq-partialsskal
21 hoursdocs: Archive MQ Editor Phase 2 completionskal
21 hoursfeat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
23 hoursdocs: Archive MQ Editor Phase 1 completionskal
23 hoursdocs(mq_editor): Update Phase 1 completion statusskal
23 hoursfeat(mq_editor): Improve partial tracking and add audio playbackskal
23 hoursfix(mq_editor): Improve spectrogram visualization and navigationskal
26 hoursfeat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
29 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
29 hoursrefactor(effects): Streamline uniforms initializationskal
29 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
29 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
30 hoursrefactor(effects): Factor shared initialization into Effect base classskal
31 hoursfix(build): Resolve clean build failure from generated timeline headerskal
31 hoursdocs(gpu): Purge comment bloat from GPU headersskal
31 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
31 hoursdocs(style): Add rule for WGPU object initializationskal
31 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
31 hoursfix(build): Resolve Windows cross-compilation failuresskal
33 hoursrefactor(3d): SceneLoader to namespaceskal
33 hoursfeat: Rename GPU stub and headless files and update referencesskal
33 hoursstyle: replace C++ casts with C-style castsskal
33 hoursrefactor: centralize platform-specific code in gpu.hskal
34 hoursfeat: add time-based effect activation with auto-passthroughskal
34 hoursfix: seq_compiler includes effects/shaders.hskal
34 hoursstyle: Apply clang-formatskal
34 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
34 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
34 hoursdocs: streamline timeline editor documentationskal
34 hoursdocs: update timeline editor documentation for v2 formatskal
34 hoursfeat: add Sequence V2 format support to timeline editorskal
35 hoursfix: use low-latency profile for regular Core Audio callbacksskal
42 hoursfix: correct Heptagon effect rendering and SDF implementationskal
43 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
43 hourstest: enhance GaussianBlur parameters and test timelineskal
43 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
44 hoursfix: add sequence index to generated class namesskal
44 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
44 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal