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40 hoursfix: seq_compiler includes effects/shaders.hskal
40 hoursstyle: Apply clang-formatskal
40 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
40 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
40 hoursdocs: streamline timeline editor documentationskal
40 hoursdocs: update timeline editor documentation for v2 formatskal
40 hoursfeat: add Sequence V2 format support to timeline editorskal
40 hoursfix: use low-latency profile for regular Core Audio callbacksskal
48 hoursfix: correct Heptagon effect rendering and SDF implementationskal
2 daysfix: port Hybrid3D effect to sequence v2 architectureskal
2 daystest: enhance GaussianBlur parameters and test timelineskal
2 daysfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2 daysfix: add sequence index to generated class namesskal
2 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
2 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
2 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
2 daysadd back obj filesskal
2 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2 daysdocs: streamline and consolidate markdown documentationskal
2 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
2 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal
2 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2 daysfix: add missing SHADER_FLASH asset to main workspaceskal
2 daysfeat: Add FlashEffect for audio/visual sync testingskal
2 daysrefactor: remove empty audio_update() functionskal
2 daysfeat: Update check_all.sh to include headless and coverage buildsskal
2 daysrefactor(headless): convert nullptr checks to strippable macrosskal
2 daysfix(headless): add early returns to all effect constructorsskal
2 daysfix(headless): add nullptr checks for GPU resource creationskal
2 daysfix(headless): add missing Effect include and gpu_get_surface stubskal
2 daysfix(build): add missing headers and enum casts for strict compilationskal
2 daysfix(shaders): correct sequence uniforms snippet registration nameskal
2 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2 daysdocs(TODO): add test infrastructure maintenance sectionskal
2 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
2 daysrefactor: invert FATAL_CHECK logic to standard assertion styleskal
2 daysfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
2 daysdocs(sequence): update and compact v2 documentationskal
2 daysfeat(sequence): complete v2 migration with DAG-based routingskal
3 daysfeat(sequence): integrate v2 timeline with main loopskal
3 daystest(audio): remove brittle SilentBackendTestskal
3 daysfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
3 daysfix(audio): implement get_callback_state in TestBackendskal
3 daysfeat(sequence): port hybrid_3d_effect to v2skal
3 daysfeat(sequence): port rotating_cube_effect to v2skal
3 daysfeat(sequence): port particles_effect to v2skal
3 daysfeat(sequence): integrate v2 timeline with build systemskal
3 daysfeat(sequence): create v2 timeline with placeholder effectsskal